£24.99 - £20.95
(as of Nov 15, 2023 13:44:52 UTC – Details)
From the manufacturer
Useful Information For 2 Players 30+ Minutes Playing Time For Ages 10+
7 Wonders Duel
In 7 Wonders: Duel, you and your opponent each lead an ancient civilisation to greatness—but only one of you can win!
Over the course of three Ages you both draft cards, advancing your civilisation one development at a time. You can choose to become a military superpower and conquer your opponent in battle or seek scientific supremacy. You can bolster your economy with markets and ports or create great public works like aqueducts and senates. Above all, you can build magnificent wonders which will give your civilisation lasting renown and ease your path to victory.
Organisation of the Card Board
At the beginning of each Age, lay out 20 cards according to the structure of the current Age. Some cards are laid out face up, and others face down.
You pay the cost of the Wonder (not the one of the Age card) then place your Age card face down partially covered by the Wonder card which is being constructed.
There are 7 different types of Buildings, easily identifiable by their coloured border. These include; Raw Materials, Manufactured Goods, Civilian Buildings, Scientific Buildings, Commercial Buildings, Military Buildings and Guilds.
Three ways to win
Each shield represented on the military Buildings or Wonders allows its owner to move the Conflict pawn one space in the direction of the opposing capital. When the Conflict pawn enters a zone, the active player applies the effect of the corresponding token, then returns it to the box. If the Conflict pawn enters your opponent’s capital, you immediately win the game via military supremacy.
There are 7 different scientific symbols in the game. Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress tokens on the game board. That token will be kept in your city until the end of the game. If you gather 6 different scientific symbols, you immediately win the game.
A game ends immediately in the case of a military supremacy, a scientific supremacy, or at the end of Age III. If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game.
7 Wonders: Duel offers you the chance to lead one ancient civilisation and conquer another. Will you find yourself defeated, or will you retrace the steps of legendary leaders in triumph?
Develop your unique civilization, focusing on military prowess, scientific advancement, cultural superiority and more
Unique card-layout drafting mechanic complicates decision making and makes no game the same
With 3 ways to win, this strategy card game keeps every game interesting and unique.
Ages 10+ | 2 Players | 30 Minutes Playing Time.